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Reviews by Sonic

All reviews - Movies (3) - TV Shows (1) - Games (44)

Almost Like TLZ:OT...just cartoony

Posted : 1 year, 1 month ago on 17 October 2008 02:49 (A review of Legend of Zelda, The: The Wind Waker)

Gamers must for a moment forget that Wind Waker looks totally different from Ocarina of Time because in actuality these two games are very much alike. The GameCube adventure is clearly inspired by its N64 predecessor where design and play mechanics are concerned. Link once again travels through an immense world except this time not by horse, but by boat. The character is still called upon to solve countless environmental puzzles, to drudge through dungeons, to engage in fierce combat with enemies, to learn spells, to use a variety of weapons and items and more. It all still controls and moves along at a pace that will be d¿j¿ vu for anyone who's swung the Master Sword at Ganon in the past. In fact, everything from the way in which Link is maneuvered to the lock-on battle camera and the very way players can assign individual items like the boomerang and hookshot to specific buttons is all almost identical to Ocarina of Time

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Straight Up Ghetto Game

Posted : 1 year, 1 month ago on 17 October 2008 01:51 (A review of NBA Street V3)

Just another day of highlights in NBA Street V3, a game that not only elevates Garnett's status to the elite levels of a polygonal Michael Jordan, but elevates the street basketball genre to new levels of competition. One second, you're LeBron throwing down on Shaq, the next you're creating your own baller, creating your own kicks, and even creating your own court complete with logos, cracked backboards, and graffiti.

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Best Game For the PS3

Posted : 1 year, 1 month ago on 16 October 2008 01:21 (A review of Resistance: Fall Of Man)

Insomniac's Resistance: Fall of Man is far and away the most impressive title on the PS3 delivering on everything that it promised with a strong single-player experience, plenty of kick-ass multiplayer options, and awesome gameplay mechanics that equal those found in other elite shooter games. But being like "other elite shooter games" isn't what makes Resistance so compelling... it's what separates it from competitors that does. On the exterior, Fall of Man doesn't look all that different. Take a few steps away from your television with squinted eyes and you could mistake it for Call of Duty or Medal of Honor. But do yourself a favor, open those eyes and step towards the screen because Resistance doesn't pay homage to World War II... it attempts something on a scale of much larger proportions.


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Kingdom Hearts review

Posted : 1 year, 1 month ago on 15 October 2008 08:45 (A review of Kingdom Hearts)

Loved this game the gameplay was fa nominal. Combat and exploration in this game is presented from behind the lead character Sora's back at default, from a relatively low angle for some reason. However, it doesn't stay there for long. To keep attacks focused on the appropriate enemy, Kingdom Hearts uses a target-focused lock-on, a la Ocarina of Time. When locked on, whether to a specific target or a rotating set of semi-automatic targets (there's a soft lock-on that fixes Sora's attention on the nearest enemy). the camera keeps its focus towards that spot regardless of where Sora is facing. Thus he can circle around it and attack from different angles while still keeping an eye on what's what. This, as I say, works in principle. A few things intrude in practice, however. For one, this is a team-based game, not a solo adventure Sora is continually backed up by his allies Donald Duck and Goofy, as well as a rotating cast of other supporting movie/show characters. For another, the camera can be stymied by the presence of walls and other obstacles, since there are no routines to remove those from view or turn them semi-transparent when they may block the camera. And for a third, some of these battlefields are more packed with enemies than you'd ever imagine, with crowds of smaller opponents and giant bosses that fill several screens.

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Like the first but better.

Posted : 1 year, 1 month ago on 15 October 2008 08:23 (A review of Dark Cloud 2 // Dark Chronicle)

Much of Dark Cloud 2 is spent crawling around randomly generated dungeons while searching for the exit key. Sounds familiar, doesn't it? It should if you played the first Dark Cloud because the dungeon crawling aspect of the sequel is almost identical to the previous game. It's so similar that you'll find yourself fighting many of the same enemies and picking up many of the same items in similarly constructed dungeons. Aside from the graphical overhaul and new items, there is very little to differentiate the dungeon aspect of Dark Cloud 2 with its predecessor. You still fight your way through dungeon after dungeon as you search for the key to the next level. If you liked this part of the first game, you'll definitely feel at home here. If you didn't like it then, well, things haven't changed much. The battling can still be a tad repetitious (though less so in the sequel), and it's easy to tire of the repeated dungeon graphics for each major dungeon theme, especially when it consists of ten or more levels.

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Like Naruto: CONR

Posted : 1 year, 1 month ago on 15 October 2008 07:56 (A review of Bleach: Shattered Blade)

From the beginning Bleach feels nearly identical to something like Naruto: Clash of Ninja Revolution, as the general interface and front end is very similar overall. You've got a few main modes, including arcade, story, multiplayer, and a few other single-player bonus modes such as timed fights and survival. As you play you'll gain credits that can be used to unlock content; pretty straightforward.

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Super Smash!

Posted : 1 year, 1 month ago on 15 October 2008 07:35 (A review of Super Smash Bros. Brawl)

If you're a longtime Nintendo fan, you will be amazed by the presentation of the story sequences in Brawl's unnecessary, but nevertheless lengthy (eight-plus hours) single-player mode, known as the Subspace Emissary. Colorful full-motion animation sequences tell the story of a ridiculously epic battle between dozens of Mushroom Kingdom characters. It's clear from the opening cinematic that the studio has put a lot of time and thought into crafting the action-packed snippets, which successfully bridge the gap between the traditional platformer challenges comprising the single-player affair. The storyline itself seems almost randomly compiled a pieced together jigsaw puzzle of different factions coming together. Only after you advance halfway through are you likely to grasp the tale's underlying purpose, but at least it looks and sounds great along the way.

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Truly Awesome Game.

Posted : 1 year, 1 month ago on 15 October 2008 07:24 (A review of Gears of War)

It's here that you truly realize what a masterpiece Epic has created in Gears of War. Yes, it's the most gorgeous looking game on the Xbox 360, period. Yes, the sound design is worthy of awards. Yes, the game is fun as hell. But playing with a friend, as you bark flanking orders into your headset over Live, or across the room during a system-link game, or right next to you in a split-screen campaign, you realize that Epic has created the 360 game we all hoped for, and that Gears of War more than lives up to the impossible hype.

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Best Star Wars Game

Posted : 1 year, 1 month ago on 15 October 2008 07:15 (A review of Star Wars: The Force Unleashed)

The Force Unleashed is built around giving players the ability to, as the name perfectly implies, unleash the Force. This is a version of the Force that really hasn't been seen anywhere before, with over-the-top uses of things like Force Push. When you go to push a stormtrooper away from you, he won't just fall over, he'll fly. You can Force Grip soldiers and toss them into oncoming TIE fighters, stab someone with a nicely tossed lightsaber that happens to be electrified for extra coolness, or use a good old bit of Force Repulse to shove a group of soldiers away from you and off the side of a suspended bridge (which will also result in the bridge buckling from the blast).

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A Great Game!

Posted : 1 year, 1 month ago on 15 October 2008 06:56 (A review of SoulCalibur IV)

Soulcalibur IV is a great game especially if you've been following and enjoying the series for the past few years. There are over 30 characters to try out (granted, some of them are clones of each other), several gorgeous stages to battle in and enough special moves to keep you memorizing commands for months. As you might expect, Soulcalibur IV also has a healthy number of modes and unlockables that will keep you thoroughly engaged, along with a new online mode that lets you challenge other Soulcalibur fanatics through the magical power of the Internet.

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