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Reviews by Sonic

All reviews - Movies (3) - TV Shows (1) - Games (44)

SoulCalibur III review

Posted : 1 year ago on 6 November 2008 10:09 (A review of SoulCalibur III)

Why it's HOT?
Cool new characters- Setsuka and Tira rock. The Character Creation mode and the tons of new fighter skills/classes is something I've been waiting years for. The story continues and gets a bit of closure. Graphics and sound are boss, the gameplay tight and accessible. Great stuff all around- I can play this game for years.

Why it's NOT...
Weird A.I. spikes and lulls- sometimes you face Valium-induced zombies, the next moment you face a Psychic Killing Machine. The RTS-RPG Chronicle of the Sword mode is nice but needs a lot of work. Some of the new character classes are a bit too powerful (give me ten dancers and I'll conquer the world!!!).

And what else can I say other than you just gotta love a game that lets you wreak havoc on the battlefield with bikini-clad Samurai Babes. WOOHOO!!!

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SoulCalibur II review

Posted : 1 year ago on 6 November 2008 10:01 (A review of SoulCalibur II)

Screw it, I'll say the unspeakable: When this swordslinger stepped onto the scene, it eviscerated all comers, Virtua Fighter 4 included, and squatted to drop a deuce on their headstones. Soul Calibur II became my sensei overnight, and I've been abusing buttons ever since. With this sequel, Namco chose to refine its previous work rather than rethink the series' already superb design. SC2 is anything but a lamp-heated rehash of last generation's leftovers (and not only because many of you missed Cali's debut). This fighter's been training in secret for years and emerges from its sword school a leaner, faster, more lethal samurai, subtly improved in most every aspect. Anyone can appreciate SC2's unmatched visual polish. And the screenshots you've been staring at all summer only hint at this baby's breathtaking beauty. You've seen the flashes that follow blades as they arc through the air. You've studied the stills of elegant arenas where sunlight filters through stained glass, curves around columns of cold marble, and kisses Ivy's perfect breasts. But it's what you haven't seen that will really blow you away. The animation is unbelievable. It's fast and fluid, making even over-the-top moves seem totally convincing. Watching a petite Talim deflect a blow from Astaroth's king-sized ax and stagger clear across the stage under a shower of sparks is all the proof you need.

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The Pinnacle of the MGS Series

Posted : 1 year ago on 6 November 2008 09:49 (A review of Metal Gear Solid 3: Snake Eater)

I've always enjoyed the Metal Gear Solid series and this is no exception. Taking place before the events of the first Metal Gear Solid game, this game serves as a prequel to the series, introducing characters like (the god damned annoying) Ocelot (brace yourself) Raiden and Snake (not solid/liquid), and detailing how Snake become the Big Boss. Set in the Russian jungle during the cold war, the game includes all the classic MGS gameplay, including over the top bosses (guy who shoots lightning from his fingertips, another who controls bees etc.) and an intriguing story of romance, betrayal, courage and suprising twists that has obviously been inspired by a James Bond flicks. A thing thats new to the game is the camouflage system, where instead of hiding behind crates and shadows as in other MGS games, you don different camouflages to blend into the environment. This sorta reminds me of the original predator movies, as you can stalk enemies and lure them into booby traps (immensely cool, especially if you turn the enemy traps against them). One aspect that is both good and bad are the Hollywood style cut scenes, often clocking around 10 to 15 minutes in length are both annoying yet very fascinating. Despite this, I have to say this is the perfect stealth game, well at least until MGS 4 came out.

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Kick Ass

Posted : 1 year ago on 6 November 2008 09:36 (A review of Metal Gear Solid 2: Sons of Liberty)

First of all, hats off to Hideo Kojima for this kick ass game. The Metal Gear games (had they been constructed chronologically) would appear in this order: Metal Gear Solid 3: Snake Eater (PS2), Metal Gear Solid (PS1), Metal Gear Solid 2: Sons of Liberty (PS2), and Metal Gear Solid 4: Guns of the Patriots (PS3). Sons of Liberty is a game filled with so many twisted plots that it will make you not want to skip through the cinematic scenes. This game gets so close to real life FBI/CIA shit that it isn't funny. You'd think that the government would have banned this game from hitting American shores. There are many points in the game that will make wonder "is this shit real"? You play between two characters, code names Snake, and Raiden. Snake is the 5 o'clock shadow, lone hero type of guy. He's made some mistakes, and he admits it. I like Snake because he's so real. He isn't a tough guy, he isn't some loner........he's just a man on a mission. Now, Raiden on the other hand......well.....let's just say he seems a bit too feminine for the job. Yes, folks, Raiden is indeed, a wimp. But, don't let that sack-chaser screw up your gaming experience. There's plenty of baddies to kill which include a fat guy on roller blades, an invincible female, an invulnerable vampire, and an old.........errr.....gunslinger. These characters (including Big Boss) make the game fun and interesting. The game is a big hit because it isn't the same old shit every time. It's a bit of a mix-match. You can shoot birds (real ones) and slip and bust your ass in their shit. I mean, come on, if that isn't a newbie, then I don't know what is. I'll leave the rest up to you to discover.

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The Beginning a New Era for Modern Gaming in 1998

Posted : 1 year ago on 6 November 2008 09:26 (A review of Metal Gear Solid)

This is much more than a video game; it's an experience. With the intriguing story ever told on any medium, superb graphics that raised the bar for its console, ingenious gameplay mechanics that would influence a new genre for gaming, and the most interesting game character ever created, Metal Gear Solid is the most important thing to happen to modern gaming. Not since the release of Super Mario for the NES has anything had such an influential impact.

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Saw V review

Posted : 1 year ago on 1 November 2008 02:48 (A review of Saw V)

Saw V is less of a grueling mindjob than IV, thanks to a relatively straightforward story that ties up the loose ends of the previous four entries even as it sets the course for future installments that won't have to hark back to preceding films. One can't help but wonder, though, how long the filmmakers can keep the series going now that Jigsaw is dead. It remains to be seen how effective a successor Hoffman could be seeing how he lacks Jigsaw's philosophical bent (but not his knack for mechanical engineering not bad for a city cop), which is what helped make Saw and that character unique.

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"Invader ZIM" review

Posted : 1 year, 1 month ago on 20 October 2008 06:16 (A review of "Invader ZIM")

Best show I have ever seen in my life. It's not a kid show only teens more like emo teens but I'm not emo I just like the show. The funniest character I think is Gir because he is so clueless all the time and is random, also dresses like a dog. Most stupidest character is Dib I do not like him at all.

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Masterpiece

Posted : 1 year, 1 month ago on 20 October 2008 02:01 (A review of Metal Gear Solid 4: Guns of the Patriots)

The gaming world was introduced to a hero a soldier that fought alone against impossible odds to save the world. Over time, the hero grew into a legend that changed the gaming landscape and redefined stealth action games with his epic battles. After more than two decades of service, Solid Snake is finally receiving an honorable discharge in the latest chapter in the Metal Gear Solid franchise. While this is Snake's final mission, he isn't going quietly into that good night, nor is he being constrained by previous titles. Indeed, Metal Gear Solid 4: Guns of the Patriots shatters the proverbial bar, becoming a technical, cinematic and gaming standard that future action and stealth titles will be judged by. It's been a long time coming, but this game is a true classic and a masterpiece from Hideo Kojima.

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My father once told me....

Posted : 1 year, 1 month ago on 17 October 2008 05:33 (A review of Halo 3)

"Never start a fight you don't intend to finish." Master Chief's pappy must have said something similar to him long before John-117 became a Spartan, because in Halo 3, the iconic action hero does indeed finish the fight. There is no cliffhanger ending that will have you screaming at your television, no doubting that this is Chief's tale and everyone else is along for the ride, and no question that it is a worthy conclusion to the most successful trilogy in videogame history. But just like that girl you dated in college, Halo 3 has some issues. Don't' worry; the good far outweighs the bad. This is Halo 3, and it is indeed the best game you will ever find.

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Still The Same But So Awesome

Posted : 1 year, 1 month ago on 17 October 2008 05:26 (A review of Lost Odyssey)

Combat in Lost Odyssey is about as traditional as you will find in a modern-day game. It is completely turn-based with a menu system that seems taken straight from 1998. Everything you would expect is included. You can attack, use an item, cast magic, or activate a skill. Weapons in Lost Odyssey are pretty boring as none hold any special properties whatsoever they are merely an Attack rating and nothing else. And the magic is the same thing you've experienced for the past 20 years. It's based on the elements (earth, fire, wind and water) and uses classic nomenclature to signify more powerful versions of spells. On the surface, Lost Odyssey appears to do nothing new. That changes as you plunge deeper into the adventure. As you progress, an addictive system of micro-managing rings and skills turns what is a very traditional combat system into something interesting and exciting.


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